

The player is unable to use a weapon while HRV is in use, and HRV can't be used infinitely it will need to recharge, then the player can use it again. Grenades that are throw by a player cannot not be seen by the HRV.

The Hyper Reality Visor enables the player to be able to see through walls allowing the player to be able to see all adversary's, allies, weapon depots and even find weak points in a Hardsuit, mines show up as a attention marker. HRV (Hyper Reality Visor) HRV being used by a player.

Also another Strategy is for the player to use a Flamethrower which kills the operator of the Hardsuit but leaves the suit intact. Hardsuits are very powerful and difficult to take down, but if a player uses the HRV (Hyper Reality Visor) then a weak point on the Hardsuit can be found and fired at to deal severe damage. The Hardsuit is equipped with both a railgun and a minigun, which can be fired simultaneously. New to the series, the mech-like Hardsuit can be purchased at weapon depots and airdropped onto a player-specified outdoor location.

Some of the things a player can purchase is Replenish Heath, Refill Ammo, or the player can buy heavy weapons: Rocket Launcher, Flamethrower (and ammo for those weapons), or the Deadly Hardsuit. Players will need to acquire sufficient enough CP (by killing, assisting, or capturing points) before they are able to buy anything from the Weapon Depot. Players can also purchase equipment during a match using one of several weapon depots located around the map. There are 2 types of currency (as there is in Tribes Ascend) GP which is what a player gets when they get kills in a match or capturing an object, the other is ZEN (Perfect World Entertainment's) money bought currency, which enables a player to spend actual money to buy/rent Guns or gun parts without spending GP. The currency system is more closely like Tribes Ascend. The player will need to buy or rent weapons or gun parts. Retribution again features a persistent unlock system using XP like Call of Duty (Leveling up) but the player isn't just given all guns as he/she plays.
